Industrial made objects commonly follow the principle of replicating exact copies, a method that reliably produces consistent quality in a cost-efficient manner. In contrast, crafts require skilful hands and more time to shape each individual object resulting in slight variations between them.
This research project aims to explore a middle point between these two contrasting methods by applying principles of computational design and digital fabrication. In this case, algorithms are programmed to generate infinite variations of models while digital fabrication translate data into tangible objects ultimately creating a series of items of similar features but infinite variations.
As a result of this digital process, a collection of stools are grown and developed by the same algorithm from a simple starting point into a complex flowing form. Each individual stool has its own unique geometry.